Lucky Ducks Rules
contents
Blue, Glow-in-the-dark bathtub
50 glow-in-the-dark ducks
35 braille game tiles, numbered 1-35. Odd tiles are indicated with tactile triangles on both edges, and "Lucky Ducks" in print on the back.
Fabric Bag
Objective
Lucky Ducks is a game designed for ages 7 and up. Players take turns drawing tiles and . Each duck reduces a player’s score by one. Be the player with the lowest score at the end of the game.
SETUP
Lay all tiles upside down in the middle of the table and shuffle them. Remove four tiles (two odd, and two even) at random. Place the four tiles in the bag for the duration of the game without revealing their numbers.
Divide the ducks evenly among all the players.
Taking turns
The youngest player goes first, by drawing a tile and reading the number aloud. The player then chooses whether to keep the tile or to pass it on to the next player by attaching it to the bathtub and adding one duck. If the player chooses to keep the tile, they continue continue to draw tiles, one at a time until they pass with a duck. All tiles kept by players remain in front of them on the table until the end of the game. A player’s turn ends after they have passed with a duck.
SCORING
The number on each tile represents the points of that tile. Consecutive tiles clicked together lower the player's score.
Example: If a player has the numbers 17, 16, 15, and 14, the score of their run is worth the lowest number (14 in this case).
**Adding Up a Player's Score**:
Example: If a player has tiles 34, 33, 32, 7, 6, 5, and 14 ducks:
(32 + 5 - 14)
Score total is 23.
**Game End**: The game ends when all braille tiles have been played. The player with the lowest score wins.