Lucky Ducks Rules

contents

  • Blue, Glow-in-the-dark bathtub

  • 50 glow-in-the-dark ducks

  • 35 braille game tiles, numbered 1-35. Odd tiles are indicated with tactile triangles on both edges, and "Lucky Ducks" in print on the back.

  • Fabric Bag

Objective

Lucky Ducks is a game designed for ages 7 and up. Players take turns drawing tiles and . Each duck reduces a player’s score by one. Be the player with the lowest score at the end of the game.

SETUP

Lay all tiles upside down in the middle of the table and shuffle them. Remove four tiles (two odd, and two even) at random. Place the four tiles in the bag for the duration of the game without revealing their numbers.

Divide the ducks evenly among all the players.

Taking turns

The youngest player goes first, by drawing a tile and reading the number aloud. The player then chooses whether to keep the tile or to pass it on to the next player by attaching it to the bathtub and adding one duck. If the player chooses to keep the tile, they continue continue to draw tiles, one at a time until they pass with a duck. All tiles kept by players remain in front of them on the table until the end of the game. A player’s turn ends after they have passed with a duck.

SCORING

The number on each tile represents the points of that tile. Consecutive tiles clicked together lower the player's score.

Example: If a player has the numbers 17, 16, 15, and 14, the score of their run is worth the lowest number (14 in this case).

**Adding Up a Player's Score**:
Example: If a player has tiles 34, 33, 32, 7, 6, 5, and 14 ducks:
(32 + 5 - 14)
Score total is 23.

**Game End**: The game ends when all braille tiles have been played. The player with the lowest score wins.

Sarah

Steven Erb is a passionate individual whose life took a transformative turn through learning to parent a child who was born blind. This profound experience compelled Steven to shift careers from being a chef to becoming a designer, driven by his passion for creating inclusive and accessible designs, particularly in the realm of educational experiences through inclusive play.

A recent graduate of the University of Utah, from the School of Architecture’s Multi-Disciplinary Design, Steven holds a Bachelor's degree in with a focus on product design & disabilities. Throughout his journey, Steven has developed a unique skillset that combines universal design principles with a deep understanding of the challenges faced by individuals with disabilities.

Steven's personal journey and unwavering commitment to making a positive impact motivated him to embark on a new path as a designer. His focus is on developing engaging and educational experiences that cater to children of all abilities. With a keen understanding of the obstacles faced by visually impaired individuals, Steven strives to bridge the accessibility gap through his innovative designs.

By merging his creativity, empathy, and expertise, Steven Erb is making a significant difference in the lives of children. Through his work, he aims to create a world where all children can enjoy inclusive, enriching educational experiences in their general educational settings, regardless of their abilities.

http://unicornsodadesignstudio.com/
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